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An ally for vocabulary when you need it

Flashcard App

CAREERFOUNDRY UX CASE STUDY

INTRODUCTION

My first project as part of Careerfoundry’s UX Design Course, I designed Vocab Ally, a collaborative learning vocabulary app that makes it easier to manage and track vocabulary learning.

SUMMARY

Vocab Alley is a vocabulary learning app that allows for collaborative and flexible learning sessions. That app sought to help parents be involved in their kids' learning journey by engaging in study sessions and providing tools to see when they are struggling with certain areas.

ROLE

Lead UX Designer conducting research, user personas, user flows, wireframing, prototyping, and user testing.

TIMELINE

May 2021 3 week sprint

TOOLS

Pen & Paper, Figma, Zoom

 How might we design a mobile app that empowers people to learn new vocabulary ? 

PROBLEM

Parents struggling with time want an efficient way to be a part of their child's learning, and help motivate them when they are struggling.

SOLUTION

Create a vocabulary learning app that allows for collaborative and flexible learning sessions.

APPROACH

HUMAN CENTERED DESIGN THINKING

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DISCOVERY

In order to understand the market, I conducted a competitive swot analysis of similar vocabulary apps to understand strengths, weaknesses, opportunities and threats.

COMPETITIVE ANALYSIS

  • Word Up

  • Magoosh

  • Vocabulary

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USER INTERVIEWS

I conducted user interviews with 4 participants who have used vocabulary app to learn to gain insights about their experience.

2 students 18-30 year old
2 parents 35-40 year old (1 single parent)


 

My goal was to understand their needs, wants and frustrations to inform features & design decisions.

GOALS

INSIGHTS

1

When participants felt like something was too challenging or not challenging enough they tend to stop using the app.

2

Participants felt that they learn vocabulary terms better when they can make it more personal.
 

3

The amount of exposure they had to a word/term made a difference in their learning.
 

CONCEPTUALIZE

Using the insights that I gained during discovery, I refined the probIem statement. Then I crafted a proto-persona, user stories and job stories to help guide features and design decisions.

PROTO PERSONA

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TASK ANALYSIS &
USER FLOWS

After creating the proto persona, I conducted a task analysis and user flows on 2 main tasks that would allow Sarah to complete her goals.

Changes were made after updates to wire-frames

MAIN TASKS

  1. ONBOARDING

  2. COMPLETE VOCAB ACTIVITY

ONBOARDING & LOGIN

UserFlow1_onboarding.png

COMPLETE FLASHCARD ACTIVITY

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WIREFRAMES

After creating user flows, I sketched a bunch of wireframes for each screen needed to complete each task. I decided I wanted to incorporate some set up into onboarding so Sarah had a start to having necessary content.

SIGN UP & ONBOARDING

Wireframes_SignUp_Flow.png

PROTOTYPE

Once I completed initial sketches, I started to create a mid-fidelity prototype to conduct user testing to find out what needed improvements.

KEY LEARNINGS

Several problems were discovered during user testing, which resulted in changes in layout, flow, and verbiage in order to eliminate any confusion and make the app more intuitive for the user. Each problem was rated using Jakob Nielsen’s Error Severity Rating Scale.

SIGN UP

Wireframes_SignUp.png

ONBOARDING

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FLASHCARD ACTIVITY

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 TRACKING PROGRESS 

 IN YOUR STUDY GROUP 
 

Activities are a way to make learning vocabulary more engaging and fun, but it also provides visibility into how others in your study group are doing.

  • See if people in your group are meeting their goals or falling behind

  • Send encouragement when it is needed to support others in your group

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WHAT NEXT?

LESSONS LEARNED

  • Design requires continuous improvement to meet the needs of users 

  • Testing and user feedback is crucial to making well informed design decisions.

  • Failure is the best teacher. Do not get discouraged by it, learn from it.
     

FUTURE ROADMAP

  • Another round of usability testing to gather more feedback on what needs improvement.

  • Make updates based on feedback gathered during testing.

Like what you see?

Let's chat.

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